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  #21 (permalink)  
Old May 12th, 2008, 03:18 AM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

When you are ready go ahead and post Turn 2 (German) orders. This would be Prep Fire and Movement stuff.
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  #22 (permalink)  
Old May 12th, 2008, 05:46 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

TURN 2 ORDERS

Please perform in order listed when possible:

1st PLT - Lt. LAH 1 SS

17/CC8: 467x2, ATR, 50mm MTR:
ATR Fires on SU-76
Both squad use both their firepower on CC3
If there is a viable target in CC3, fire the Mortar at it.
Otherwise fire on the crew in AA7 if it is abandoning the vehicle.

17/DD8: 467, LMG:

Move to EE8, EE7, DD6 and fire on AA5 in Advancing Fire Phase
IF there is NO target remaining in AA5, Advance to DD5

17/CC9: 8-0:
IF there is a target in CC3, Advance to DD8, ELSE Advance to CC8


2nd PLT - Lt. Hagen

17/R8: 467X2, ATR, 50mm MTR
17/S8: 467, LMG:

Fire All 3 squads firepower at S6
Fire mortar on S6
Fire LMG on Y5

In Advance Phase, move the LMG/squad to S9 and move the ATR/Mortar/squads to S8.

17/R9: 8-0
Move to R8 (if this allows me or is required to move the mortar in Advance phase without getting CX, otherwise leave him there)


B CO HQ - Cpt. Pirate-Drakk

17/Z10: 8-1, 127x2, HMG, MMG, 467:


Fire everything at W4. If all those units die and there are still shots remaining, target S6 and then S4 if S6 is empty.


3rd PLT - Lt. Miss Saigon

17/Y8: 347x2, LMG:

Assault move both squads/LMG to Z7, fire on crew in AA7 if possible with everything.
IF SU-72 and/or crew survive, Advance to AA7 and Close Combat tank/crew.
ELSE Advance both squads/LMG to Z6

17/X10: 347:
Assault move to Y10
Advance to Z9

17/X10: 8-0:
If no broken squads to rally, Advance to Y10.
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Old May 19th, 2008, 01:47 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

B Co Orders have been processed. German 1/2 of Turn 2 is complete. I just need to write the AAR and post the screenshots.
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Old May 19th, 2008, 02:41 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

The German Turn 2 AAR has been posted in the Game Den Thread: Reconnaissance at Korocha (SASL Interactive Game)

Post any questions concerning B Company here in this thread.

When I post the next screenshot it will be another of the real detailed/large ones that you can use for planning your 1/2 of the Russian Turn 2 (your Defensive Fire Orders). I will also post a detailed OOB (units location/status) to go with the screenshot (some units will be hard to see due to the stacking).

DO NOT post any orders until I post the next screenshot and request them so that I can find them when the time comes. ;(
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Old May 19th, 2008, 03:36 PM
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Cool Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Good going Co B, one armoured machine gone, but you have another one coming at you, get ready for anything there, lets hope for another "easy" one for you guys and gals!!

Cheers

Tomzak Co A Commander
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Old May 19th, 2008, 07:44 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

MS kicks butt again
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Old May 19th, 2008, 08:17 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Quote:
Originally Posted by PatBC View Post
MS kicks butt again
Italians on the RAMPAGE! Lt. Saigon Rocks!


The 37L on that halftrack might be the only thing that can kill the armor moving up.

Notice how ineffective the ATR was. Hit twice on side armor of "1" (lowest possible) at near point blank and couldn't kill. Icky!
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Old May 19th, 2008, 08:32 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

It was the sticky bombs Tom Hanks showed me how to make
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Old May 19th, 2008, 09:01 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

DD, ond the map it shows the mortar/squad in R9.

But the Com. B orders said:
"move the ATR/Mortar/squads to S8."

I assume the Berserk squad didn't advance because it went berserk. In fact, I think the berserk units must advance towards the nearest enemy in their line of sight. Silly Berzerkers!

My orders with the commander may have been a bit confusing. The intent was he would move forward to join the mortar if the mortar needed help moving in Advance phase to avoid being CX. Not that the mortar hide in the woods and not be able to fire in upcoming Defensive Fire phase or following Prep Fire phase. The mortar is setting up for the tree shot X5.
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Last edited by Pirate-Drakk; May 19th, 2008 at 11:50 PM.
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Old May 20th, 2008, 01:57 AM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Quote:
Originally Posted by Pirate-Drakk View Post
DD, ond the map it shows the mortar/squad in R9.

But the Com. B orders said:
"move the ATR/Mortar/squads to S8."

I assume the Berserk squad didn't advance because it went berserk. In fact, I think the berserk units must advance towards the nearest enemy in their line of sight. Silly Berzerkers!

My orders with the commander may have been a bit confusing. The intent was he would move forward to join the mortar if the mortar needed help moving in Advance phase to avoid being CX. Not that the mortar hide in the woods and not be able to fire in upcoming Defensive Fire phase or following Prep Fire phase. The mortar is setting up for the tree shot X5.
Let me recheck to make sure on the mortar.

Yes, the unit that went "Berserk" was not advanced cause they would have had to move forward and into the open moving just the one hex during the Advance Phase. They will Move towards the building in the next turn.
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